Cosplay is a word that is becoming more well-known everyday with the exponentially increasing interest in everything that has to do with popular entertainment nowadays. The emergence of Marvel films and popular books and TV shows, and countless other franchises, has amassed fans from all over to each respective fandom. One thing that seems to link these fandoms is cosplay.
What is Cosplay?
The word “Cosplay” is an abbreviation for the phrase “costume play”, and is defined as a performance art in which participants dress up in a specific costume with accessories to represent a character or idea from their preferred TV show, book series, comic, anime and/or manga, movie, video games, or any other form of entertainment. This also includes music groups like Visual Kei rock bands, the most popular choice among cosplayers in Japan. Cosplayers buy, or make from scratch, their costumes and props, basing their character’s look on reference pictures taken directly from the source for greater accuracy in color schemes and costume design. All this effort is solely for the purpose of expressing their affections for existing narratives, an effort in reworking these stories through various media. A “fannish subculture”, cosplay culture is also closely linked to other groups set on achieving the same goals: fanfiction, fanart, and fan videos to name a few. Cosplay motivates fans to interpret existing works, and not only perform them but extend them with their own narratives and ideas. It is a way for fans to actualize fiction in everyday life, and in doing so subvert reality for a while.
History: Cosplay’s Origin Story
Curiously enough, the origin story of cosplay is still debated among cosplayers today. Based on photographic evidence, I will tell the version most likely to be true. Cosplay is agreed to have been around since conventions began. It is said to have started as early as 1939 in the U.S. with Forrest J. Ackerman when he attended the first World Science Fiction Convention in New York wearing a futuristic costume (made by his girlfriend Myrtle R. Douglas). That led to the ever-increasing interest in costume-wearing at conventions in the 1960s and 1970s, namely shown by dressing up not only as characters from the popular sci-fi TV shows Star Trek and Star Wars, but also characters from the classics like DC comics Batman. Soon after this hobby swept the nation, Nobuyuki Takahashi (founder of Studio Hard) traveled to the U.S. and attended the 1984 Los Angeles Sci-Fi World Convention and encountered costuming practices there. He promptly returned to Japan and wrote an article about his experiences at the convention, encouraging his readers to try the hobby and incorporate it Into Japanese anime and manga conventions. It was he who coined the term “cosplay”. The first appearance of cosplay in Japan was in 1978 at a fan event, so either Japanese fans had the same idea around the time American fans were increasing their practice of cosplay in the 1970s, or the Japanese fans heard about it from America earlier and the encouragement from one of their own celebrities around a decade later got cosplay enough traction to become a major practice in Japanese fan culture. Nevertheless, Japanese fans gained interest in making costumes for their anime and manga conventions and the craze spread from there, finally returning full circle to the U.S. with a distinctly Japanese vibe attached to it.
Cosplay Today: Not What it Once Was
Presently in the U.S., cosplay is restricted to limited and specific settings: conventions and other similar get-togethers separate from the rest of the community. The cultural practices attached to cosplay are intentionally separated from everyday life and the professional atmosphere. In Japan, cosplay is more intertwined with the public domain. For example, participants often gather in public parks of Akihabara and Harajuku districts. Cosplay is also a large part of consumption culture: shops sell wigs and full costumes, and costume restaurants attract fan customers. That cosplay is a professional practice shows that it has a more prominent role in Japanese society than that of the West. Such emphasis in the professional world also indicates that cosplay is a selling point for Japan’s economy nationally and internationally. There is an integration through advertising in which the Advertising industry now uses cosplay models, “Cosplay Idols”, to show off costumes for anime, manga, and video game companies. They are viewed as fictional characters in the flesh, thus encouraging the younger generation’s interest in whatever they are advertising and keeping that interest, as opposed to an inanimate object or character that inevitably falls under the category of fiction and ‘not real’ in its 2D-ness. In recent years these promotional models have been requested for other areas of commercial goods, such as food and beverage commerce as well as fashion stores, clubs, restaurants, and other franchises.
Americans now associate cosplay with Japan. Anime and manga are immediately linked to cosplay, but not original material such as Star Trek or Star Wars. The two types of material have been essentially separated into two different categories despite coming from the same beginnings and engaging in the same cultural practices. U.S. and Japanese goods are even being sold side-by-side at conventions, and still cosplay is considered the “other” and inherently different from the U.S. cultural and national identity. Transculturation in this case complicates the notions of national and cultural identity. Is cosplay now inherently Japanese even through the concept seems to have originated in the U.S. and still practices the same things? I would argue that the West is relabeling this cultural practice as Japanese because it fits into what is considered to be “otherness”. Dressing up as a fictional character and role-playing could be stereotypical of Japanese “weirdness” and “quirkiness” (and often cult-esque behavior). The U.S. would then be Orientalizing Japan to distance itself from its own cultural “weirdness”. Japan is then taking advantage of this “otherness” and capitalizing on the brand nationalism that cosplay provides. This however, leaves the secondary category of cosplay in an odd position. It is not inherently Japanese, but it does follow the same practices.
By definition cosplay should be culturally neutral and odorless, because the way it operates is the same wherever cosplay culture occurs. Cosplayers go to the conventions, attend panels, participate in the Masquerade, and buy goods produced by the fandom and the original works’ producers. Cosplayers mirror typical fans in that they serve as consumers and producers simultaneously. Western and Japanese-based cosplay practices occur in the same space at conventions, so why are they perceived as different? What’s more is that gender, class, age, and identity do not seem to have any bearing on who participates in this culture. All fandoms are welcome, so the range of interests includes all genders and age groups. Because all that is required is attendance and engaging in the fun, class also has no bearing on participation. Identity as a consumer or producer varies, a small but not insignificant portion of the attendees at conventions self-identify as both consumer and producer in the commercial context of selling their wares, which are mainly hand-crafted. Often larger conventions are national and international events. This means that there is no reason for there to be a distinction between U.S. cosplay and Japanese cosplay, as the participants are diverse enough to make the culture nation-less and culturally odorless. Ultimately, it is up to the cosplayers and fanbase in general to decide whether the origins matter.
Transculturation is the process of globalization in which an asymmetrical encounter of various cultures result in the transformation of an existing artifact and the creation of a new style. As the products get circulated globally they become by default less marked, more culturally odorless, thus the origins become less important.
- By this definition, why has cosplay culture been re-marked as Japanese rather than become culturally and nationally odorless after being circulated globally from the U.S.?
- How should the Western category of cosplay be labeled now that the subculture overall has been culturally and nationally marked as Japanese?
- Is cosplay capable of transcending nationality and becoming culturally odorless?
- Can you think of another product that has undergone a similar transformation? If yes, what allowed it to happen?
Ackerman, Forrest J. “Through Time and Space with Forry Ackerman (Part 1)”. Mimosa 16: 4-6. (1994) Web. 20 Mar 2015. <http://www.jophan.org/mimosa/m16/ackerman.htm>
Baseel, Casey. “Coffee mascot event with cosplaying idols proves to be too much for some fans to handle”. Rocket News 24. (2013) Web. 26 Mar 2015. < http://en.rocketnews24.com/2013/08/09/coffee-mascot-event-with-cosplaying-idols-proves-to-be-too-much-for-some-fans-to-handle/>
Frankenhoff, Brent. 2011, “It All Began…. “. Beautiful Balloons CBG #1677. (May 2011). Web. 21 Mar 2015. <http://www.cbgxtra.com/blogs/beautiful-balloons/it-all-began-%E2%80%A6-beautiful-balloons-cbg-1677-may-2011>
Napier, Susan Jolliffe. From Impressionism to Anime: Japan as Fantasy and Fan Cult in the Mind of the West. First edition. Palgrave Macmillan, 2007.
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