Akiba & Otaku

Japanese

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Timeline

● 1980’s:Accompanying the spread of the personal computer in household, major computer gaming chain stores appeared on the market.

● 1990’s:With the household chain stores appearing throughout the suburban outskirts of Tokyo, the sale of consumer durables at Akihabara was greatly reduced.

● 1994 年:The sale of computer goods increased.

● 2000 年:With name-brand computer sales in decline, otaku shops have arisen in their place.

● 2008 年:The Akihabara massacre took place on pedestrian-zoned Chūōdōri street.

Linkography

From “The 4th Generation of Otaku” (IT Media, 03/19/08):

As the number of “light” otaku increases, one can feel the spread of otaku culture.  Terao was surprised when asked a question “What is Haruhi?” by a non-otaku acquaintance.  At his telecommunication school, he often hears students talking about Niko Niko Animation.

A car maniac and an anime maniac are both otaku.  Whether you buy a CD from the Tower Records or from Animeito, you still buy a CD.  It is just a difference between a major and a minor.  Due to the Akiba Boom, there is a widespread understanding that anyone is otaku.

“I’m alone, but not lonely” (Grassmuck, Volker)

● A German sociologist, Volker Grassmuck discusses about the colonization of information and media world by Otaku group.

“Meet the Geek Elite” (Wired Magazine, July 2006)

● Wired Magazine interviews Koota Umeda, a salaryman and a self-confessed otaku

Akiba & Otaku

English

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年表:秋葉原電気街

● 1980 年代:ファミコンの普及に伴って、各種コンピューターゲームソフトを扱う店が増え始める。

● 1990 年代:郊外型やカメラ系の家電量販店の台頭で家電売り上げが減少。

● 1994 年:パソコンパーツを扱う店舗が増え始める。

● 2000 年:メーカー製コンピュータの販売と高級オーディオ機器販売店の規模が縮小し、「オタクショップ」が増える。

● 2008 年:正午過ぎに中央通りと神田明神通りの交差点で無差別殺傷事件が発生。

外部リンク

“オタク4世代論 アキバ王が語るオタクの’ライト化’” (IT Media, 03/19/08):から

ライトなオタクが増え、オタク文化が広まっていると肌で感じるという。「ハルヒって何?――とオタクではない知り合いに聞かれたんです」と寺尾さんは驚 いた様子で話す。電気通信大学に通う学生でもある寺尾さんは、学校で学生が「ニコニコ動画」について話しているのもよく耳にするという。

「車マニアもアニメマニアもオタク。CDをタワーレコードで買うのもアニメイトで買うのも、やってることは変わらない。メジャーかマイナーか、ちょっとした違い。アキバブームによって、人は誰でもオタクだという認識が広まった気がする」

“I’m alone, but not lonely” (Grassmuck, Volker)

Volker Grassmuckオタクの世界を論議する

“Meet the Geek Elite” (Wired Magazine, July 2006)

● WIred サラリーマンありながらオタクある梅田こうたさんを

Akihabara: Linkography

The 4th Generation of Otaku

● The president of Akihabara Research Institute, Terao Yukihiro discusses the “lightening” of Otaku group.

● 秋葉原総合研究所社長の寺尾幸紘さんが語るオタクの“ライト化”

“I’m alone, but not lonely”

● A German sociologist, Volker Grassmuck discusses about the colonization of information and media world by Otaku group.

Volker Grassmuckオタクの世界を論議する

“Meet the Geek Elite”

● Wired Magazine interviews Koota Umeda, a salaryman and a self-confessed otaku

● WIred サラリーマンありながらオタクある梅田こうたさんを

Post-Bubble Japan: Akihabara

The end of the Japanese bubble economy was followed by a stale economic growth with the exception in the consumer electronics industry.  In the 1980’s, the leisure activities were focused around the family; activities like excursions to parks or shopping were the common.  As the time for leisure becomes scarce with work or education, however, people start to seek entertainment wherever they can (for example, commuters will read manga or listen to music on the way to work or school).

The market responded to this new individual-oriented lifestyle by providing consumer electronics for entertainment.  Akihabara shopping district became popular to this post-bubble generation, and those who became obsessive with video games and manga were named otaku.

Timeline: Akihabara

English | Japanese

● 1980’s:Accompanying the spread of the personal computer in household, major computer gaming chain stores appeared on the market.

● 1990’s:With the household chain stores appearing throughout the suburban outskirts of Tokyo, the sale of consumer durables at Akihabara was greatly reduced.

● 1994 年:The sale of computer goods increased.

● 2000 年:With name-brand computer sales in decline, otaku shops have arisen in their place.

● 2008 年:The Akihabara massacre took place on pedestrian-zoned Chūōdōri street.

Song, Sogyu

Portfolio Page for Sogyu Song

年表:秋葉原電気街

English | Japanese

● 1980 年代:ファミコンの普及に伴って、各種コンピューターゲームソフトを扱う店が増え始める。

● 1990 年代:郊外型やカメラ系の家電量販店の台頭で家電売り上げが減少。

● 1994 年:パソコンパーツを扱う店舗が増え始める。

● 2000 年:メーカー製コンピュータの販売と高級オーディオ機器販売店の規模が縮小し、「オタクショップ」が増える。

● 2008 年:正午過ぎに中央通りと神田明神通りの交差点で無差別殺傷事件が発生。

Sogyu’s Research Topic Video

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Sogyu Song

English | Japanese

Hi. My name is Sogyu, and I’m a a junior at College of William & Mary.  I’m an Accounting major with Finance concentration at Mason School of Business.

I am studying Japanese 401 language and Classical Japanese Literature this semester.  My contribution to this blog will have to do with Akihabara shopping area, from the cultural point of view.  Please enjoy.

ソング·ソギュ

English | Japanese

1988年に生まれ。出身は韓国。ウィリアム・アンド・メアリビジネス学校で会計学を専攻している三年生です。今学期日本文学のクラスも取っていますから難しそうで緊張してい ます。日本語の勉強は単純に学校の必要な外国語こうもくで始めましたが、どのぐらいしてみたら、私のスキルになるまでつづくのがいいだとおもっています。

このブログで研究題を持って寄与しようと思っています。